[Inx] where is the menu?
franklinmchou at gmail.com
Tue Jun 21 09:08:25 PDT 2011
you know i figured out where the menu program when i realized i could
use whereis. but i guess i just had a brain fart that day.
inx is a great idea. i hope you keep the project going and as you said
the way ubuntu is going with all the new GNOMEShell stuff...well it
seems what you're doing is trying to fuse a desktop/server environment
where its pretty enough for desktop use but it pretty much runs text-mode.
i'm currently compiling the 3.0 kernel release candidate for inx and
we'll see how that goes...trying to use inx and gpm as a proving ground
for some custom linux mouse drivers.
On 06/21/2011 07:59 AM, Peter Garrett wrote:
> On Tue, 14 Jun 2011 11:39:38 -0400
> Franklin Chou<franklinmchou at gmail.com> wrote:
>> My question is where are the scripts for the menus stored? I'd like to
>> see if I can customize the menu for compiling C etc. by linking the menu
>> items to bash or perl scripts.
> 8:peter at prospero:~ $ which menu
> 8:peter at prospero:~ $ ls -l /usr/local/bin/menu
> lrwxrwxrwx 1 root root 15 Jan 15 2010 /usr/local/bin/menu
> -> ../lib/inx/menu
> As with the "menu" script, most inx scripts are symlinked
> from /usr/local/bin/ to the actual scripts in /usr/local/lib/inx/
> ls -l /usr/local/bin/
> ls -l /usr/local/lib/inx
> There are a couple of "wrapper" scripts in /usr/local/bin - for example
> "mutt", which is there in case people try to use mutt without doing the
> configuration supplied in the mail menu... and so forth.
> Since /usr/local/bin comes before /usr/bin in the $PATH variable, the
> inx wrapper is executed rather than the actual program in such cases.
> I put stuff in /usr/local mainly because at the time when I started
> writing INX I wanted to segregate it from the "Ubuntu" parts of the
> system, and initially I saw it as a "locally" installed set of
> scripts. These days I would either use /usr/bin with links, or
> possibly /opt. Originally all the scripts were in /usr/local/bin, but I
> altered this to make a "library" of the scripts.
> We (the INX team, small as it was/is) were hoping to make INX into a
> Debian and/or Ubuntu package, but, to cut a long story short, this looks
> too intrusive - there are hacks in startup scripts, alterations in
> shutdown scripts, hacks with modules etc. etc. many or all of which are
> not *cough* The Debian Way ;-)
> Some of the scripts no longer do what they say on the tin, but this is
> the result of, for example, Shoutcast completely redesigning and
> reconfiguring their site.
> I wrote about 99% of INX, so you know who to blame ;-) Currently the
> direction of Ubuntu makes updating INX very difficult, and I have other
> life priorities, but if you want to try to get a "10.04" version going,
> feel free to hack! I'm now kind of the Benevolent Dictator, but I'm
> usually pretty open to code if it works :-) The easiest way to hack INX
> is to use the bzr stuff on launchpad.net, with the bzr version control
> program. See
> Hope this helps!
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